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Roleplaying, to my mind, is not so much playing a piece in a game as it is creating fiction. The storyteller and the player(s) together weave a world, breathe life into its people and give their vision as its soul. The result: a story tapestry that bears rewards in proportion to its authors' passion for it. What an amazing thing!


Story creation theory is a big focus of mine. Like many roleplayers, my friends and I have discussed detailing a metasystem - a gaming structure that is not at all world-specific, where anything can be made to work with a minimum of mechanics - or rather, a minimum of intrusion. The story, world, and characters should be the focus, and the mechanics must enable, but not get in the way.


A good read on storytelling in this style is the old Rolemaster Gamemaster Law. While there is a lot of system-specific information, there is also a solid overview of what it means to be a game master and how to keep the game from getting in the way of the story.


If you feel like reading war-stories <chuckle> here are a few links to game materials, listed by my character's name:

Skirra Campaign
Lassar Campaign
Indaris and Taelen - the Sleeper Campaign
Jadee - the Gates Campaign

I'll also let you look at synopses of a few things for which I was game master (or is that mistress?).


Graphics and design by Ann Stretton ©2002

links

Chris Baldwin
Dylan Meconis's Family Man
Alpha Phi Omega
Sierra Forums
Graphics: Ann-S-Thesia
Dingbat Fonts: The Dingbatcave
Fine Art: Eyebalm